| 1 | 
        
         | 
        168 | 
        \[Slow\] Debuff[XENO:n ]
Auto-attack speed and movement[XENO:n ]
speed are reduced. | 
      
      
        | 2 | 
        
         | 
        168 | 
        \[Paralysis\] Debuff[XENO:n ]
Auto-attacks may randomly not activate.[XENO:n ]
Disables double attacks and counter-attacks. | 
      
      
        | 3 | 
        
         | 
        168 | 
        \[Bind\] Debuff[XENO:n ]
Movement is not possible, but targets in[XENO:n ]
range can still be attacked. | 
      
      
        | 4 | 
        
         | 
        168 | 
        \[Lock-On\] Debuff[XENO:n ]
Fixes the attention of both the target and[XENO:n ]
the inflicter on one another. | 
      
      
        | 5 | 
        
         | 
        168 | 
        \[Sleep\] Debuff[XENO:n ]
Disables auto-attacks and Arts.[XENO:n ]
All damage taken is critical. | 
      
      
        | 6 | 
        
         | 
        168 | 
        \[Confuse\] Debuff[XENO:n ]
Target stops fighting, instead running around[XENO:n ]
aimlessly. | 
      
      
        | 7 | 
        
         | 
        168 | 
        \[Pierce\] Debuff[XENO:n ]
Physical defence and ether defence[XENO:n ]
are ineffective. | 
      
      
        | 8 | 
        
         | 
        168 | 
        \[Arts Seal\] Debuff[XENO:n ]
Target cannot use ordinary Arts, though[XENO:n ]
Talent Arts are still available. | 
      
      
        | 9 | 
        
         | 
        168 | 
        \[Aura Seal\] Debuff[XENO:n ]
Prevents target from activating Aura and[XENO:n ]
Spike effects. | 
      
      
        | 10 | 
        
         | 
        168 | 
        \[Break\] Status[XENO:n ]
Topple may be inflicted. | 
      
      
        | 11 | 
        
         | 
        168 | 
        \[Instant Death\] Debuff[XENO:n ]
Target will be Incapacitated if any damage[XENO:n ]
is taken. | 
      
      
        | 12 | 
        
         | 
        168 | 
        \[Physical Defence Down\] Debuff[XENO:n ]
Increases physical damage taken. | 
      
      
        | 13 | 
        
         | 
        168 | 
        \[Ether Defence Down\] Debuff[XENO:n ]
Increases ether damage taken. | 
      
      
        | 14 | 
        
         | 
        168 | 
        \[Strength Down\] Debuff[XENO:n ]
Reduces strength.
 | 
      
      
        | 15 | 
        
         | 
        168 | 
        \[Agility Down\] Debuff[XENO:n ]
Reduces agility. | 
      
      
        | 16 | 
        
         | 
        168 | 
        \[Ether Down\] Debuff[XENO:n ]
Reduces ether. | 
      
      
        | 17 | 
        
         | 
        168 | 
        \[HP Down\] Debuff[XENO:n ]
Reduces Maximum HP. | 
      
      
        | 18 | 
        
         | 
        168 | 
        \[Bleed\] Debuff[XENO:n ]
Constant damage is taken. | 
      
      
        | 19 | 
        
         | 
        168 | 
        \[Blaze\] Debuff[XENO:n ]
Constant damage is taken. | 
      
      
        | 20 | 
        
         | 
        168 | 
        \[Chill\] Debuff[XENO:n ]
Constant damage is taken. | 
      
      
        | 21 | 
        
         | 
        168 | 
        \[Poison\] Debuff[XENO:n ]
Constant damage is taken. | 
      
      
        | 22 | 
        
         | 
        168 | 
        \[Shield\] Buff[XENO:n ]
Blocks enemy Talent Arts of the same level[XENO:n ]
or lower than the Monado Art 'Shield'. | 
      
      
        | 23 | 
        
         | 
        168 | 
        \[Enchant\] Buff[XENO:n ]
Causes attacks to pierce Mechon armour.[XENO:n ]
Attacks also inflict increased damage. | 
      
      
        | 24 | 
        
         | 
        168 | 
        \[Speed\] Buff[XENO:n ]
Most physical attacks will be avoided. | 
      
      
        | 25 | 
        
         | 
        168 | 
        \[Armour\] Buff[XENO:n ]
Physical damage and ether damage taken[XENO:n ]
will be greatly reduced. | 
      
      
        | 26 | 
        
         | 
        168 | 
        \[Haste\] Buff[XENO:n ]
Time between auto-attacks is reduced. | 
      
      
        | 27 | 
        
         | 
        168 | 
        \[Regenerate\] Buff[XENO:n ]
Continuously recovers HP. | 
      
      
        | 28 | 
        
         | 
        168 | 
        \[Damage Heal\] Buff[XENO:n ]
Recover HP when taking damage. | 
      
      
        | 29 | 
        
         | 
        168 | 
        \[Physical Protect\] Buff[XENO:n ]
Reduces physical damage taken. | 
      
      
        | 30 | 
        
         | 
        168 | 
        \[Ether Protect\] Buff[XENO:n ]
Reduces ether damage taken. | 
      
      
        | 31 | 
        
         | 
        168 | 
        \[Damage Immunity\] Buff[XENO:n ]
Nullifies a certain amount of damage taken. | 
      
      
        | 32 | 
        
         | 
        168 | 
        \[Strength Up\] Buff[XENO:n ]
Increases strength. | 
      
      
        | 33 | 
        
         | 
        168 | 
        \[Agility Up\] Buff[XENO:n ]
Increases agility. | 
      
      
        | 34 | 
        
         | 
        168 | 
        \[Ether Up\] Buff[XENO:n ]
Increases ether. | 
      
      
        | 35 | 
        
         | 
        168 | 
        \[Debuff Immunity\] Buff[XENO:n ]
Prevents debuffs from being received. | 
      
      
        | 36 | 
        
         | 
        168 | 
        \[Physical Arts Plus\] Buff[XENO:n ]
Increases damage dealt by Physical Arts. | 
      
      
        | 37 | 
        
         | 
        168 | 
        \[Reflection\] Buff[XENO:n ]
Attacks other than Talent Arts will rebound[XENO:n ]
onto the enemy. | 
      
      
        | 38 | 
        
         | 
        168 | 
        \[Awakening\] Aura[XENO:n ]
Temporarily increases level.[XENO:n ]
All stats are increased. | 
      
      
        | 39 | 
        
         | 
        168 | 
        \[Crazed\] Aura[XENO:n ]
Grants Strength Up buff and Haste buff.[XENO:n ]
Immune to Topple and Daze. | 
      
      
        | 40 | 
        
         | 
        168 | 
        \[Aura\][XENO:n ]
An aura that grants various buffs. | 
      
      
        | 41 | 
        
         | 
        168 | 
        \[Daze\] Status[XENO:n ]
Auras are removed and aggro no longer[XENO:n ]
increases. Target cannot dodge attacks.[XENO:n ]
Critical hit damage taken increases. | 
      
      
        | 42 | 
        
         | 
        168 | 
        \[Topple\] Status[XENO:n ]
Daze may be inflicted. Target cannot[XENO:n ]
dodge attacks. Critical hit damage taken[XENO:n ]
increases. | 
      
      
        | 43 | 
        
         | 
        168 | 
        \[Monado Activated\] Aura[XENO:n ]
Monado Arts can be used. | 
      
      
        | 44 | 
        
         | 
        168 | 
        \[Berserker\] Aura[XENO:n ]
Auto-attacks and Mad Taunt become[XENO:n ]
area attacks. Strength increases, but[XENO:n ]
physical damage taken also increases. | 
      
      
        | 45 | 
        
         | 
        168 | 
        \[Engage\] Aura[XENO:n ]
Locks On to a target and[XENO:n ]
Mad Taunt aggro increases. | 
      
      
        | 46 | 
        
         | 
        168 | 
        \[Last Stand\] Aura[XENO:n ]
When Incapacitated, HP will automatically be[XENO:n ]
recovered and Party Gauge will be filled. | 
      
      
        | 47 | 
        
         | 
        168 | 
        \[Rage\] Aura[XENO:n ]
When attacked, will inflict Spike damage on[XENO:n ]
enemy. Physical damage received is reduced,[XENO:n ]
but attack power decreases. | 
      
      
        | 48 | 
        
         | 
        168 | 
        \[Anchor Chain\] Aura[XENO:n ]
While buff is effective, enemy aggro will[XENO:n ]
increase and character will be immune to[XENO:n ]
Knock-Back and Blow-Down. | 
      
      
        | 49 | 
        
         | 
        168 | 
        \[Peerless\] Aura[XENO:n ]
Enemy aggro increases when activated.[XENO:n ]
Improves strength for self and party in range[XENO:n ]
and heals Confuse for party members in range. | 
      
      
        | 50 | 
        
         | 
        168 | 
        \[Battle Eye\] Aura[XENO:n ]
Locks on to a target. Increases the chance[XENO:n ]
of a double attack. Talent Gauge increases[XENO:n ]
when attacks are evaded. | 
      
      
        | 51 | 
        
         | 
        168 | 
        \[Serene Heart\] Aura[XENO:n ]
Improves accuracy and evasion.[XENO:n ]
If HP is very low, accuracy and evasion[XENO:n ]
improve even more. | 
      
      
        | 52 | 
        
         | 
        168 | 
        \[Jaws of Death\] Aura[XENO:n ]
If Incapacitated, HP will automatically be[XENO:n ]
restored and Talent Gauge will be filled.[XENO:n ]
Also increases Physical Arts damage. | 
      
      
        | 53 | 
        
         | 
        168 | 
        \[Heat Haze\] Aura[XENO:n ]
Reduces aggro.[XENO:n ]
Improves critical hit rate. | 
      
      
        | 54 | 
        
         | 
        168 | 
        \[Spirit Breath\] Aura[XENO:n ]
Heals debuffs and grants Haste,[XENO:n ]
reducing time between auto-attacks. | 
      
      
        | 55 | 
        
         | 
        168 | 
        \[Cool Off\] Aura[XENO:n ]
HP recovers over time. Talent Gauge reduces[XENO:n ]
and rifle cools, but auto-attack and Arts are not[XENO:n ]
available during this time. | 
      
      
        | 56 | 
        
         | 
        168 | 
        \[Drive Boost\] Aura[XENO:n ]
Reduces the cooldown for all Arts[XENO:n ]
other than Drive Boost itself. | 
      
      
        | 57 | 
        
         | 
        168 | 
        \[Covert Stance\] Aura[XENO:n ]
Reduces aggro. While aura is[XENO:n ]
effective, aggro will not increase. | 
      
      
        | 58 | 
        
         | 
        168 | 
        \[Play Dead\] Aura[XENO:n ]
Removes all aggro by playing dead. Once Riki[XENO:n ]
stops playing dead, HP will be restored and[XENO:n ]
damage dealt by Physical Arts will increase. | 
      
      
        | 59 | 
        
         | 
        168 | 
        \[Hero Time\] Aura[XENO:n ]
Increases a random stat, and protects all party[XENO:n ]
members in range from losing tension.
 | 
      
      
        | 60 | 
        
         | 
        168 | 
        \[Riki is Angry\] Aura[XENO:n ]
Counters all damage received as a Spike.[XENO:n ]
Counter damage will be randomly multiplied[XENO:n ]
by 2, 4 or 8. | 
      
      
        | 61 | 
        
         | 
        168 | 
        \[Element Burst\] Aura[XENO:n ]
Damage dealt when discharging elementals[XENO:n ]
is doubled. | 
      
      
        | 62 | 
        
         | 
        168 | 
        \[Power Effect\] Aura[XENO:n ]
Doubles the range of any summoned[XENO:n ]
elementals. | 
      
      
        | 63 | 
        
         | 
        168 | 
        \[Healing Energy\] Aura[XENO:n ]
Removes any debuffs and HP will be[XENO:n ]
recovered for a period of time. | 
      
      
        | 64 | 
        
         | 
        168 | 
        \[Speed Shift\] Aura[XENO:n ]
Grants Haste, reducing the interval between[XENO:n ]
auto-attacks, and increases chance of a double[XENO:n ]
attack. However, also increases damage taken. | 
      
      
        | 65 | 
        
         | 
        168 | 
        \[Lock-On\] Aura[XENO:n ]
Locks On to a target and increases[XENO:n ]
critical hit rate. Any damage taken[XENO:n ]
increases Talent Gauge. | 
      
      
        | 66 | 
        
         | 
        168 | 
        \[Guard Shift\] Aura[XENO:n ]
Boosts block rate for physical attacks to 100%,[XENO:n ]
but reduces attack power. | 
      
      
        | 67 | 
        
         | 
        168 | 
        \[Super Heal\] Aura[XENO:n ]
HP is recovered over a certain amount of time. | 
      
      
        | 68 | 
        
         | 
        168 | 
        \[Soul Read\] Aura[XENO:n ]
Most physical attacks are evaded. | 
      
      
        | 69 | 
        
         | 
        168 | 
        \[Invincible\] Aura[XENO:n ]
No attacks hit the character. | 
      
      
        | 70 | 
        
         | 
        168 | 
        \[\][XENO:n ]
[XENO:n ]
[XENO:n ] |